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Warring States Keygen

Updated: Mar 19, 2020





















































About This Game Warring States: Tactics15 5d3b920ae0 Title: Warring StatesGenre: Indie, StrategyDeveloper:polynation games ltdPublisher:polynation games ltdRelease Date: 29 Jan, 2018 Warring States Keygen era of warring states naruto episode. warring states manga novel. warring states era chinese history. warring states reddit. warring states chapter 2. the warring states movie eng sub. warring states period legalism. warring states naruto. 3 warring states. the warring states full movie in hindi watch online. the warring states 2011 download. download film the warring states (2011). warring states steam. warring states weapons. warring states han. warring states trainer. warring states period japan anime. warring states in ancient china. warring states en francais. warring states tactics cheats. warring states manga raw. the warring states (2011) watch online. warring states period confucius. era of warring states naruto fanfiction Wow, how much is wrong with this one? After 1 hour just some of the problems I observed. Bow units are WAY overpowered, having way too much range, being way too accurate when firing indirectly and having special abilities that allow them to effectively attack too many units at once. I mean one of my units was BEHIND A BUILDING and was destroyed in 2 turns by indirect bow fire from maximum range. Ouch!! Then I got one of my infantry into melee with an enemy bow unit, and I did acceptable damage, only to watch on the AI's next turn that same bow unit disengage without taking any damage, move back one hex then turn and fire a crippling volley into my unit. Totally inconceivable that a bow unit would be able to disengage from a melee unit(that they are supposed to be vulnerable to) unscathed, then turn and launch an effective attack against that unit. I think the AI is given way too much of an advantage, AI units would rally almost immediately after being broken, while my units seldom, if ever rallied. I like hex-based tactical combat games and have played my share, but this one left me less than impressed. Based on this disappointing experience, I can not recommend this one at all.. Wow, how much is wrong with this one? After 1 hour just some of the problems I observed. Bow units are WAY overpowered, having way too much range, being way too accurate when firing indirectly and having special abilities that allow them to effectively attack too many units at once. I mean one of my units was BEHIND A BUILDING and was destroyed in 2 turns by indirect bow fire from maximum range. Ouch!! Then I got one of my infantry into melee with an enemy bow unit, and I did acceptable damage, only to watch on the AI's next turn that same bow unit disengage without taking any damage, move back one hex then turn and fire a crippling volley into my unit. Totally inconceivable that a bow unit would be able to disengage from a melee unit(that they are supposed to be vulnerable to) unscathed, then turn and launch an effective attack against that unit. I think the AI is given way too much of an advantage, AI units would rally almost immediately after being broken, while my units seldom, if ever rallied. I like hex-based tactical combat games and have played my share, but this one left me less than impressed. Based on this disappointing experience, I can not recommend this one at all.

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